We have not seen what games about survival and search for resources in an unfavorable environment – role -playing, action, shooters, platformers, arcades, strategies and all of the above in one bottle. There was only, perhaps, text RPG. Neo Scavenger Very successfully replenishing this annoying gap ..
Remember everything!
Ton Neo Scavenger Traditional: the main character wakes up in some kind of medical cryocenter, there is almost no clothes on him, he does not remember anything, and around him-not a soul. Having somehow got out, he understands that there was some kind of disaster-there are dilapidated houses around, and instead of normal people he comes across only some werewolves, aggressive dogs and marauders-killers. Now he has to somehow survive in the middle of all this. So, look for resources, clothes, weapons, food and make the first necessities from improvised materials.
However, the differences begin, quite important and pleasant. Firstly, the plot in Neo Scavenger Still matters. Traveling around the world, we will gradually, from fragmented facts, put the puzzle of this story in order to eventually remember everything and figure out why our hero was without memory in this medical center and what the hell happened. Secondly, the game process itself is distinguished by such a depth and an abundance of realistic details that we, perhaps, have not yet seen in this genre.
Pros and cons
IN Neo Scavenger, Like in Fallout, Much is based on the skills of the character. Only if there is a corresponding “perk” your character will effectively beat, open locks, break computers, hide, understand electronics, medicine, botany and mechanics. So, already at the very beginning at the cryocenter, the hero with an athletics skill will quickly whip out the window, thereby avoiding dates with a dangerous werewolf. The hacker will have a chance to pre -hack an electronic database, and the medic – find a first -aid kit.
We ourselves choose at the start, what skills to take, but at the same time you will have to balance useful skills and harmful, giving certain fines, such as increased fatigue or insomnia. And the more you take useful “perks”, the more unpleasant negative features you will have to endow your hero.
Hexagonal adventure
Movement around the world, that is, on a global map, passes in step -by -step mode. We move the lonely figure of the character through the hexes, but we never know in advance what awaits him: a forest, a field, some ruins, a dilapidated office center, empty houses or abandoned cars.
At the same time, enemies move along the hexes, and you do not see them until you encounter your nose to your nose. You can, of course, try to cover traces or conduct reconnaissance in a neighboring cage (we need appropriate skills), but still very often you will have to meet dangerous opponents. Moreover, at first, even a stray dog or a lonely blind man in a hoodie will be a serious danger for your half -naked hero.
If not a beautiful T -shirt, but the skin of a wolf, many enemies would have escaped at one glance at you.
You have to fight – so be a fight?
The battles themselves are a separate song. Each clash is actually a text quest with a mass of various options, how to behave and what to do. You are described the situation of the enemy himself, his condition is offered to choose: to immediately rush at him, to erase in shelter, try to scare, enter into negotiations, throw out the white flag, briskly start to teach or try to just proudly leave.
When the collision has already occurred, there are many options on how to attack or, for example, what to do when you were thrown to the ground: try to immediately jump aside, roll aside, fall out and blow the enemy on the leg, and so on. At the same time, the fact is important, do you see the enemy at what distance it is from you and in what physical condition is.
Sweet the fires ..
However, the physical condition of your hero is much more important. Even if he defeated the fight or successfully fled, it is not the fact that he will hold out for at least one night. IN Neo Scavenger You are very vulnerable: you ended up without clothes or in holey shoes in the rain-you will
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freeze and get sick, the food ends-you will get hungry, eat something incomprehensible-get poisoned. Your character is sick, experiences pain and very often dies of illness, fatigue, thirst and hunger.
Therefore, if possible, the first thing you need to comb for the availability of resources – this is done by pressing one button. You need to choose everything – clothes, bottles of water, fragments, batteries, ropes, newspapers, stones and any garbage. In addition, it is allowed to saw the trees, taking them to sticks and logs. You will use something as a weapon, combine something and make a bow, arrows to it, a slingshot or even a rifle in the end. The main thing is to find recipes. Although to try it yourself, no one forbade experimenting – the craft system in the game is very detailed, but as democratic and understandable as in Divinity: Original Sin.
You also need to break the camp to sleep and improve health. Or build a bonfire from improvised materials and bask, dry, cook food. True, we must take into account the fact that some creatures can notice fire. Some of your skills will make a relaxation process (as well as the search for resources) more efficient and safe.
All this realism is decorated as an ascetic text RPG. Fights are not visualized here: we see only windows with a description of the situation and options for actions. There are only graphics on a global map, but even there it is extremely primitive, but it accompanies it cumbersome, not the most, to put it mildly, a convenient interface. Search for resources, the foundation of the camp, “crafting” – all these are also continuous tables, texts and menu. But if you value not external beauty, but worked out mechanics and real hardcore, then Neo Scavenger He will captivate you for a long time.
Pros: Very detailed and realistic Survival Mechanics;An interesting battal system;detailed “crafting”;A variety of positive and negative skills.
Cons: primitive design;An uncomfortable interface.